The full, official rules and information for Black Raven Pinball League.
Black Raven Pinball League (BRPL) is a league all about getting together with friends to enjoy some low-stakes, team-based competition centered around some passions that we all share: Pinball, pals, and pints (including delightful NA options)!
BRPL is beginner-friendly, but also hosts many seasoned players who are happy to share their knowledge, and our teams are balanced to promote healthy competition across the league. The format is intuitive, familiar, and with our start time and scale, gets you home at a reasonable hour!
There are no IFPA points up for grabs, no buy-ins per match or league fees, nothing to stress about! If you want to check out some team-based pinball fun on the Eastside with a fantastic group of people, we hope you’ll come check us out and join in!
BRPL will meet weekly on Tuesdays for the duration of a given season. The league has chosen to adopt the Single Round Robin structure for the foreseeable future, and at a 3-seasons-per-year cadence. Each season is composed of an 8 week Regular Season (at least while we have 6 teams; this is subject to change if necessary upon league expansion, but options would be voted upon by the Player Committee should something like that come about), followed by a 3 week Playoffs.
The rough timelines for a given year’s seasons are as follows:
Schedule, exact season length, and team match-ups will be determined once team registration for the upcoming season has concluded and we know how many teams we have. The minimum ideal is for each team to play each other team a bare minimum of one time (Single Round Robin structure). Most BRPL nights will see 2 matches occurring simultaneously so that we can continue to move the season forward, regardless of the season structure chosen.
Team matchup dates will be randomly assigned, as will their Home vs Away status, though balance will be the name of the game for all considerations. Bye Weeks will be scheduled per team as necessary to allow for matchups to be scheduled according to the required cadence for the season. As we have teams returning season over season, I will do my best to ensure they alternate playing as the Home team each time they face each other during the Regular Season.
A “match” is a collection of competitive games played between 2 designated teams on a given BRPL night.
A match consists of 4 Rounds of play, and each Round type offers a different number of Total Potential Points (TPP), based on how the players perform.
| Round | Format | Number of Players/Team | Number of Games per Team per Round | TPP |
|---|---|---|---|---|
| 1 | Doubles | 4 | 2 | 10 (5 + 5) |
| 2 | Singles | 2 | 2 | 8 (4 + 4) |
| 3 | Singles | 2 (other) | 2 | 8 (4 + 4) |
| 4 | Doubles | 4 | 2 | 10 (5 + 5) |
Captains and/or Co-Captains need to be able to be present at Black Raven by at least 5:30pm (30 minutes prior to match start) on each BRPL night that their team is playing. The opposing Captains should meet and discuss the state of the machines, sharing any known malfunctions or errors they’ve witnessed to determine and agree upon whether any given machine cannot be picked (this should be a very rare instance).
The full roster for both teams should be present by the match start time of 6:00pm, at which point the “Away” team for the night should meet to begin to pick their machines for the first round. Picks should take no more than 5-10 minutes for any given round in an effort to keep the night moving along.
The following table is a sample, ideal timeline for a given match of BRPL:
| Time | Event | Expected Duration |
|---|---|---|
| 5:30pm | Team Captains arrive at Black Raven, meet and discuss the state of the machines, sharing anything notable and agreeing if all machines are valid for the night’s match | 15m |
| 5:45pm | The rest of the team members should be arriving, if they haven’t arrived already, between now and 6:00pm at the latest | 15m |
| 6:00pm | The teams gather separately in areas away from the pinball machines, with the Away team selecting their 2 games for Round 1 (this includes choosing which players will play those games, and who will go 1st/3rd) | 5-10m |
| 6:10pm | The Away team should have provided their game picks and player orders to the Home team, who will have 5m to respond (choosing who from their team will play in which positions - 2nd and 4th - on the 2 games selected by the Away team) | 5m |
| 6:15pm | Round 1 - Flippers Up | 30m |
| 6:45pm | The teams gather separately in areas away from the pinball machines, with the Home team selecting their 2 games for Round 2 (this includes choosing which players will play those games, as Player 1) | 5-10m |
| 6:55pm | The Home team should have provided their game picks and player selections to the Away team, who will have 5m to respond (choosing who from their team will play as Player 2 on the 2 games selected by the Home team) | 5m |
| 7:00pm | Round 2 - Flippers Up | 20m |
| 7:20pm | The teams gather separately in areas away from the pinball machines, with the Away team selecting their 2 games for Round 3 (this includes choosing which players will play those games, as Player 1) | 5-10m |
| 7:30pm | The Away team should have provided their game picks and player selections to the Home team, who will have 5m to respond (choosing who from their team will play as Player 2 on the 2 games selected by the Away team) | 5m |
| 7:35pm | Round 3 - Flippers Up | 20m |
| 7:55pm | The teams gather separately in areas away from the pinball machines, with the Home team selecting their 2 games for Round 4 (this includes choosing which players will play those games, and who will go 1st/3rd) | 5-10m |
| 8:05pm | The Home team should have provided their game picks and player orders to the Away team, who will have 5m to respond (choosing who from their team will play in which positions - 2nd and 4th - on the 2 games selected by the Home team) | 5m |
| 8:10pm | Round 4 - Flippers Up | 30m |
| 8:40pm | Match conclusion; Captains should sync to make sure all results were entered correctly and that they have been submitted successfully, and teams should note that it is LAST CALL! | 10m |
Each BRPL night, one team will be considered the “Home” team for the match, and the other will be considered the “Away” team. The only purpose of this is to determine which team chooses the games (and goes first) in the 1st and 3rd rounds, vs the 2nd and 4th rounds. As teams may play an odd number of matches in the season, depending on the total team count of the league, whether any teams have to forfeit matches, etc., all teams may not have an exactly even number of Home vs Away designations, and may not perfectly alternate between being Home then Away then Home, etc., but the distribution will be made as evenly as possible.
The “Away” team for a given match will always select the machines in Round 1 and Round 3, and the “Home” team will always select the machines in Round 2 and Round 4. The team who picks the machines in a given round goes 1st (and 3rd, if a Doubles round), and the responding team goes 2nd (and 4th, in a Doubles round).
| Round | Player 1 | Player 2 | Player 3 | Player 4 | Picked by Team |
|---|---|---|---|---|---|
| 1 | Away | Home | Away | Home | Away |
| 2 | Home | Away | - | - | Home |
| 3 | Away | Home | - | - | Away |
| 4 | Home | Away | Home | Away | Home |
Teams should meet as a unit in a designated spot in the brewery, away from the pinball machines, thus allowing all teams to view them, and to go up and begin to play them once they have selected their picks for the round. Should we indeed have enough teams to warrant running two matches simultaneously on BRPL nights, and as we all share a venue and have a smaller amount of machines than some larger arcades, there may be times when the picking teams from both matches want to play the same machines in the same round. The team who finishes their selections first and gets over to their chosen machines, providing coin drop, will have priority on those machines for the round. The other team, if they want to play the same machine(s), may choose at that point to wait for the other match’s round to finish, then play their match’s round on the previously occupied machine(s), or if they don’t want to wait for the doubled-up machine(s) to open up, they may select a different game that was not chosen. The choice between waiting and picking a different game will be up to the picking team from the other match.
Note that, should a picking team for a given match on a given round choose to switch their pick (i.e. not wait for an occupied machine to open up), and their opposing team has already responded with their player selection for that game, the responding team is able to shift their players around based on the new machine pick.
Teams should use their best judgment when making this decision based on the time of night, whether a game plays particularly long, etc. Additionally, players are required to be respectful of each other, not bickering about picking the same machine, not racing to the machines or shoving each other, stealing credits, etc. If teams do finish picks and get to their machines at the same time, the players should find an amicable way amongst themselves to determine who will play on the machine(s) first, whether it be via a coin flip, one team bowing out, one team deciding to shift their chosen machine to a different game, etc. Bear the above paragraph in mind, should the decision be to shift the pick to a different machine (that is: The responding team may reorganize their players based on the newly chosen machine).
Games may not be started until all games for a given round have been selected, and the opposing team has confirmed their response players. That said, once all machines have been selected, the machines need not be started at the same time; just do not start one game of a round before both have been picked, in case it is necessary to switch selected machines, so that the opposing team may respond accordingly.
A Doubles Round consists of 2 players from each team playing against each other in two team-based games, trying to both beat the individual player scores of their opponents, and trying to get a cumulative score that is higher than their opponents’ cumulative score.
For each individual opponent player that you beat in a Doubles Round, you earn 1 point. If your team’s cumulative score is higher than your opponents’ cumulative score, you earn 1 Extra point. Thus, a single Doubles game in a round is potentially worth a maximum of 5 points: 2pts + 2pts + 1pt Extra.
Example
Team A is made up of players A1/A2/A3/A4. Team B is made up of players B1/B2/B3/B4. It is Round 1, which is a Doubles Round. All 4 players from each team participate in each Doubles Round, breaking into two groups per team. Team A sends players A1 and A2 to play against Team B’s B1 and B2 on Deadpool. Team A’s players A3 and A4 go to play against Team B’s players B3 and B4 on Jaws.
When their games finish, these are their scores on the machines, as well as their total points earned:
Deadpool
| Player | Score | Points Earned |
|---|---|---|
| A1 (P1) | 10,000,000 | 2.5 |
| B1 (P2) | 7,000,000 | 1 |
| A2 (P3) | 6,000,000 | 1.5 |
| B2 (P4) | 5,000,000 | 0 |
In this game of Deadpool, player A1 earned 2 points: 1 for beating B1’s score, and another 1 for beating B2’s score. Player A2 earned 1 point for beating player B2’s score. Player B1 earned 1 point for beating player A2’s score. Player B2 earned 0 points, as they did not beat either A1 or A2’s scores.
Team A earns the Extra point, because their (A1 and A2’s) cumulative score of 16,000,000 is higher than Team B’s cumulative score of 12,000,000. So, walking away from this game, Team A will have earned 4 points (A1 earning 2.5, A2 earning 1.5 - the Extra point is split amongst the winning players) and Team B will have earned 1 point (B1 earning 1 point, B2 earning 0 points).
Now let’s look at the example game on Jaws.
Jaws
| Player | Score | Points Earned |
|---|---|---|
| A3 (P1) | 5,500,000 | 1 |
| B3 (P2) | 101,000,000 | 2.5 |
| A4 (P3) | 100,000,000 | 1 |
| B4 (P4) | 5,000,000 | 0.5 |
We have some close scores! Player A3 earns 1 point for beating player B4’s score. Player A4 earns 1 point for beating player B4’s score. Player B3 earns 2 points, 1 each for beating player A3 and A4’s scores. Player B4 earns 0 points, as they didn’t beat either scores from Team A’s players.
Team B earns the Extra point, as their cumulative score of 106,000,000 just beat out Team A’s cumulative score of 105,500,000. So, walking away from this game, Team A will have earned 2 points (A3 earning 1 and A4 earning 1), and Team B will have earned 3 points (B3 earning 2.5 and B4 earning 0.5 - the Extra point is split amongst the winning players).
For that round, the 10 TPP were distributed in total as follows: Team A took a total of 6 points (4 on Deadpool, 2 on Jaws), and Team B earned a total of 4 points (1 on Deadpool, 3 on Jaws).
Going into Round 2, Team A is narrowly in the lead.
A Singles Round consists of 2 players from each team playing against each other in two head-to-head games, trying to beat the individual scores of their opponents, ultimately hoping to double their opponent’s score to take the Extra point away from their opponent, earning it for their team instead.
If you beat your opponent’s score in a Singles Round, you earn 3 points, and your opponent earns 1 point. If, however, you double (or more) their score, you take the 1 point from them as an Extra point for yourself. Thus, a single Singles game in a round is potentially worth a maximum of 4 points: 3pts + 1pt bonus.
Example
We have the same team makeup and matchup as in the first round (the Doubles Round in the example above). Now in Round 2, a Singles Round, Team A sends A1 to play a Singles game against Team B’s player B4 on Stranger Things, and A2 goes to play B3 on Terminator 2. The other two players on each team will be sitting out this round, and will rotate in during Round 3 (the next Singles round).
When their games finish, these are their scores on the machines:
Stranger Things
| Player | Score | Points Earned |
|---|---|---|
| A1 (P1) | 35,000,000 | 4 |
| B4 (P2) | 14,500,000 | 0 |
Player A1 beat player B4 in their Singles game, earning them 3 points off the bat. Then, they check whether the winning player’s (A1) score is greater than or equal to double the losing player’s (B4) score. In this case, the losing player’s score doubled is only equal to 29,000,000, so they were unable to avoid being doubled in this round, which means instead of B4 earning their 1 point, they earn 0 points this round, and player A1 - who doubled them - earns that 1 point as an Extra point instead. So, walking away from this game, Team A’s player A1 earned all 4 points (3 for winning, +1 bonus for doubling their opponent), and Team B’s player B4 earned 0 points (they lost their point for getting doubled).
Tough break for B4! Now let’s look at the example game on Terminator 2.
Terminator 2
| Player | Score | Points Earned |
|---|---|---|
| A2 (P1) | 5,000,000 | 1 |
| B3 (P2) | 9,000,000 | 3 |
Team B fared better in this game, with their player B3 beating Team A’s player A2 with 9,000,000 over 5,000,000! Player B3 earns 3 points for the victory, but, they did not double A2’s score (5,000,000 * 2 = 10,000,000), so player A2 walks away with 1 point, and prevents B3 from taking it.
For that round, the 8 TPP were distributed in total as follows: Team A took a total of 5 points (4 on Stranger Things, 1 on Terminator 2), and Team B earned a total of 3 points (0 on Stranger Things, 3 on Terminator 2).
Going into Round 3 (which is another Singles Round, with the other two players from each team that didn’t play in this Round 2 playing instead), Team A has increased their lead, now with a total score of 10 to Team B’s total score of 6. Team B still has two rounds to turn things around, but they’ve gotta hope for some better bounces!
Team Captains are responsible for managing the BRPL Match Scoresheet for each played game in their matches. Unique scoresheets per match will be created and shared with the Captains from both teams for a given matchup, with each Captain and Co-Captain having Edit access to the Google Sheets scoresheet provided. Captains should manage entering names and scores for their own teams.
At the end of the match, after all 4 Rounds have been played by a given pairing of teams that were scheduled to play against each other, their total scores are compared. The team with the most points will earn a win, while the other team will earn a loss. A match may also end in a tie, in which case each team will earn a result of Tie. BRPL team standings (and ultimately Playoff entry — see that section for more) are determined based on Win/Loss/Tie records, with total summed points earned in matches as the initial tiebreaker. Winning is good, but really winning is better! As such, matches should not be terminated early if one team has recorded enough points already to mathematically guarantee their win; each team still wants to play for as many total points as possible to improve their position in the overall season standings.
Captains are responsible for both agreeing to the results as recorded, then Confirming the results on the spreadsheet, and should elect one of them to submit the scoresheet to the LC for review and entering into the record for standings (text to notify the LC that the match is complete). If the digital version of the scoresheet was used, no separate physical submission is required; it will be available in Google Drive for the LC to review and approve. If a physical copy of the scoresheet was used, the submitting Captain may take a clear photo showing the entire scoresheet, and can text or email that to the LC.
Each match, each team may be eligible to be awarded 5 Bonus Points to their total score at the end of the night if they brought and played the entirety of the match with a Full Roster of 4 players. A “Full Roster” is fielding (a) 4 players with (b) at most 50% (2 of 4) of those players being Subs. If a given teammate or teammates can’t make a particular match, the team is responsible for finding substitute players to take their place(s) for the match so that everybody can play as normal.
Note that the players who began the match must be the same players who finish the match; players cannot be swapped out mid-match (that would be treated as an Incomplete Roster or a Forfeiture, depending on the number of players who dropped or tried to swap).
Teams must be registered prior to the start of any given season, and must have the following at the time of registration:
The LC will maintain a private, invite-only document (available only to all league members via email invite) that contains contact information for each team Captain and Co-Captain, along with contact information for the League’s Board of Directors and the registered Sub List.
To promote competitive balance and maintain fairness throughout our seasons, all teams must adhere to the roster requirements defined in this section.
Each team is responsible for maintaining a full, complete roster of 4 official players to be eligible to start a season. Teams with fewer than 4 official, registered roster members by the start date of the season will not be permitted to compete, and if the schedule was already made with that team included, any matches assigned with that team are considered null and void, will not be played, and will not have a result recorded.
If a team’s roster drops below 4 official players during the season (e.g. due to a player quitting), the affected team may continue to compete by using Subs, subject to the following conditions:
Substitutes are meant to provide a temporary solution for teams in need, not a strategic opportunity or advantage.
While we do not employ a ranking system dedicated to BRPL at this time, there are rankings assigned to players via both the MNP (“IPR”) and Matchplay (“Rating Class”) systems for verified player accounts. Some players may not have either ranking, some may have only one or the other. If a player has both and they somehow do not align, the higher rank metric is applied to that player.
For our team composition purposes, the equivalency between the two systems will be considered as follows:
| Monday Night Pinball (“IPR”) | Matchplay (“Rating Class”) |
|---|---|
| 6 | Expert (or higher) |
| 5 | A |
| 4 | B |
| 3 | C |
| 2 | D |
| 1 | E |
In an effort to maintain fairness and competitive balance in the league, and to observe the spirit of the league and good sportsmanship, teams may not stack rosters with an excessive number of highly-ranked players, similar to the Team Rating Cap rule in MNP. For our (much) smaller team and league size, the rule for our purposes becomes:
New teams will not be permitted to be formed if the submitted players would see the team violate the above Roster Composition rule. The LC will inform the submitting player of this violation, and encourage them to resubmit with a team composition that abides by the above rule.
If a team Captain needs assistance looking up a player in either system to determine their ranking for Roster Composition purposes, they may contact the LC. If a player cannot be found in either system, and thus their ranking is unknown, they will be considered an IPR 3 (Rating Class C), unless and until they are recognized as commanding a higher skill level, at which point the LC may adjust their considered ranking for the purposes of their future participation in BRPL. As stated in the MNP rules, any player found to be intentionally attempting to evade these rankings systems or otherwise mislead team Captains or the league for the purposes of sneaking by this Roster Composition rule, such as by the use of aliases or inconsistent names, will be considered an IPR 6, and may be subject to other actions, such as being banned from participating.
Team Captains are responsible for determining and verifying the ranking for any Substitute players that they “hire” to play for them for any given match. If a Sub is fielded, it is assumed that the team Captains have confirmed the Sub does not cause their fielded team to violate the above rule. Should the LC discover at any point that a fielded Sub caused a team to violate the Roster Composition rule, the team will be subjected to the Incomplete Roster penalties, as described in that section. Any team Captains found to be intentionally attempting to evade this rule, much as a player might, such as by using aliases, inconsistent names, or misspelled names for their Subs, will be subject to actions up to and including being banned from BRPL. These rules are in place to attempt to provide a fun, competitive playing field for all our players, and trying to circumvent them displays a disregard for the contract that the rest of the league abides by, as well as the players therein, and will not be tolerated.
Note that, should a team exist in a composition that abides by this rule at their formation, and over time, a player or players on that team improve their game and assigned ranking in these systems to become an IPR 5+ (Rank A+) player, this does not violate the Roster Composition rule described above. We encourage everybody to continue to grow and mature as players through their tournament and league play, and would not punish this growth by forcibly splitting teams up.
The only requirements for a player to participate in BRPL are that they are:
BRPL is otherwise open to all players regardless of an individual’s gender bias, social beliefs, political affiliations, mental or physical disabilities, or background.
Should a team need any sub or subs on a given league night, the requirements for potential subs follow the same as the Player Requirements listed above, with the additional rule that to be eligible as a sub for the league, a player cannot be an official roster member of any team in BRPL. Additionally, and as mentioned in the Team Requirements section, a Sub may not be fielded if they would cause a team to violate the Roster Composition rule. The LC will, following the conclusion of a match, confirm that any Subs fielded for a given team during a given match did not cause this rule to be violated, and if any team is found to have been in violation of the rule, the match results will be adjusted as though they had fielded an Incomplete Roster; that is, they will have the Subs points all set to 0, and the team will not receive their Bonus Points. The LC will contact the Captains of the team in question to discuss this with them and determine if any further action is required.
Subs are not dedicated or otherwise beholden to a given team or teams, nor are they obligated to play for any/all teams. A team does not have “claim” to a given Sub, but neither is a Sub required to be available for every team. In that same vein, it is not the obligation of a given team or team Captain(s) to find Subs, except in the case where they may wish to use someone not on the Sub List (assuming they meet the requirements to play - see above). By this, it is meant that a given team only need find their official roster members - it is the League as a whole that will find and recruit Subs for the league-wide list. Team Captains are, of course, responsible for contacting and “hiring” Subs for any given match where their team requires them, though.
A team is only allowed to field 2 subs on any given league night (50% of the team). If the majority of the official team roster cannot attend a given league night, they may reach out to the League Commissioner to see if it’s possible to reschedule their match, otherwise, they will Forfeit (see Forfeiture - 2 or Fewer Players). Note that reschedules after the season starts are not guaranteed, nor is a team required to be willing to reschedule a match if their opponent requests it.
Teams will consist of exactly 4 players each, with players needing to meet the requirements outlined above (see Player Requirements).
One player will be designated as the “Captain” of each team, with a second player acting as the “Co-Captain”. The purpose of these Captain roles is to:
The Captain titles carry no other status above or different to their teammates, and they do not make decisions for the team; teams work as a unit!
The Captain is responsible for all duties unless they are unable to attend any given match, in which case those duties will fall to the Co-Captain. If neither Captain can attend a given match, they should nominate one of their other official roster players that is able to attend the match to be the Acting Captain for the night to keep things running smoothly.
Each team must elect one member to act as their Player Committee Representative, who is available to consider and respond any time the LC requires input or a vote from each team in the league. See the Player Committee section for more details.
If, for whatever reason, a team cannot find a sufficient number of valid subs and comes to a match with only 3 of the 4 players that constitutes a Full Roster (in the following examples, they are referred to as Team A), or if a player has to leave mid-match for any reason, the match can and should still occur, but the incomplete team will forfeit the points their missing player could have earned to the other team, and will not earn the 5 Bonus Points that are granted at the end of the match for having fielded a Full Roster (the other team does not get these points, they are just not earned by the incomplete team).
The structure of the rounds for the match will be mostly the same, with two exceptions:
See the following table for a breakdown on TPP differences for Incomplete and Full teams per round, as well as information on the exceptions that are applied to each round.
| Round | Exception | TPP for Incomplete Team | TPP for Full Team |
|---|---|---|---|
| 1 | One game will be 3 player, with the absent 4th player scoring 0 | 8 (5 + 3) | 10 (5 + 5) |
| 2 | One game will not be played in this round or Round 3, with the absent player scoring 0 | 4-8 (4 + 0/4) | 8 (4 + 4) |
| 3 | One game will not be played in this round or Round 2, with the absent player scoring 0 | 4-8 (4 + 0/4) | 8 (4 + 4) |
| 4 | One game will be 3 player, with the absent 4th player scoring 0 | 8 (5 + 3) | 10 (5 + 5) |
| Bonus Points for Incomplete vs Full Team | 0 | 5 | |
| Max Possible Points for Incomplete vs Full Team | 28 | 41 |
Note that, should a player need to leave mid-match for any reason, the match will shift to using the above exceptions to play, where the absent player will (a) score 0 points in any yet-to-be-played rounds, and (b) the team will not earn the 5 Bonus Points that would have otherwise been granted for fielding a Full Roster.
If a team cannot field at least 3 players (composed of roster members and/or up to 1 valid sub), and a timely reschedule of the match is not possible, this will be considered a Forfeiture, and the opposing team will score 50% of the Total Match Point Potential (TMPP) before the Full Roster Bonus points are applied, which is 18 points (36 TMPP / 2 = 18). If the opposing team was able to field their Full Roster, they will also receive their Full Roster Bonus of 5 points on top of the 50% TMPP received, which would earn them a total of 23 points for the match. The forfeiting team will score 0 points for the match.
If a team is found to be kingmaking (that is, strategically forfeiting to affect any given team’s potential to earn full points and thus manipulate the season standings), disciplinary action including (but not limited to) expulsion from the league may occur.
The scoresheet for a Forfeiture match does not need to record scores; just record the names of all the players fielded for the team that was able to play, and indicate that the other team had to forfeit. The LC will manage the points in the standings from there.
BRPL’s formats and rules are structured based on another very popular, tenured Seattle-based pinball league (Monday Night Pinball, or “MNP”), as it has been around for many years, and most of its practices are tried and true. Similar to MNP, BRPL operates using the IFPA/PAPA Rule set, except when a rule is overridden by statements or references in this document. All players are encouraged to, but at the very least team Captains should, familiarize themselves with the rulings found in that document, or at least know when/where to reference it, particularly those sections that address how to handle machine malfunctions or other errors that may come up, as the Captains will act as the first level of referees or “Tournament Directors” (TDs) during a match. If a fair ruling cannot be decided or agreed upon, the Captains from each team may contact the League Commissioner (LC) together to get an official ruling. Players/Captains are encouraged to take photo/video of the game and its scoreboard especially if issues arise, so that consolation balls and score corrections can be properly made where necessary.
The rules in this document apply to all matches, regardless of where during a season they might occur (see the Season Structure & Segments content on this page for more specifics on the various segments of a BRPL season).
As is standard in tournament play at Black Raven Brewing and most locations/tournaments elsewhere, there are certain things that are disallowed during league play, and can result in disqualification of a given round (which would mean the offending player(s) would record 0 points for the applicable round), and repeat offenses may incur other penalties as determined by the League Commissioner. These include, but may not be limited to:
Accidents happen, so use your best judgment in any given situation, and give people the benefit of the doubt as the situation affords it. Some of the above, like accidentally plunging another player’s ball or tilting through the next player’s turn, can in some circumstances be remedied with a consolation ball after the current game is over. That said, game state cannot be replicated, so again, use your best judgment here, but in the end, if things are too complex or nuanced, default to the above types of situations and behaviors resulting in disqualification for a given round. As ever, if the team Captains cannot agree on an appropriate resolution for a given circumstance, feel free to reach out to the League Commissioner for assistance.
As with any competitive sport, all players are expected to uphold a high standard of sportsmanship throughout league play. Coaching, strategizing, or providing gameplay advice during match play is strictly limited to players on the same team. Players may not offer guidance, suggestions, or coaching to members of any other teams during matches, especially in a match that the offending player is not involved in (there will be 2 matches scheduled on most BRPL nights; a player from a team in Match 1 is not allowed to provide tips to a player on any team involved in Match 2, so as not to influence the results of that match). This includes verbal advice, gestures, or any other form of communication that could influence gameplay. This rule applies whether a person is present as a player in an active match, or simply as a spectator.
Violations of this rule may result in a warning, score adjustment for the offending player or their team, and/or further disciplinary action at the discretion of league officials.
Players may of course coach their own teammates, even during a live ball, but must follow the usual guidelines for doing so:
As with most all the rules for our or any similar league, common sense and a spirit of good sportsmanship should keep you and your team in the clear!
Players are permitted to practice games that are not in use during any given round of a match, so long as the following conditions are met (similar to the Idle Machines ruling for MNP):
If a player is found to be in violation of the above conditions, they are to be given a warning. If they repeat the offense after being reminded of these rules, it should be reported to the LC for review and further action, including but not limited to points penalties.
All players are encouraged to get to Black Raven Brewing for practice prior to their match starting, and/or at other times as their schedules allow during the days leading up to a given match. Once a match has begun, with our limited space, time, machine count, and also having to navigate the public, trying to squeeze practice games in can be a challenging and touchy thing. It is allowed per the rules written and referenced above, but generally, it’s best to get practice games in during free play hours instead. Nobody wants to be responsible for someone else getting a compensation ball during their match because they accidentally performed too big a slap save on their practice game and knocked into an active player/machine, causing them to drain unduly in their match game because of your practice game. If you’re not sure whether you should play a practice game, it’s probably best to not.
See the section on the MNP rules document.
A BRPL season is composed of a Single Round Robin regular season, with a Page System structure for the playoffs. With 6 teams, the regular season will take 8 weeks, with each team playing 5 of those 8 weeks (and having Byes for the other 3), and the playoffs will take 3 weeks, with the top 4 teams qualifying.
The top 4 teams will qualify for the playoffs, based on the following priority:
If teams are still tied after considering each of those metrics, tiebreaker matches will be scheduled.
The playoffs will ideally immediately follow the final match of the regular season, on the next available BRPL night, where all official roster members from all qualified teams are available to play. Should there be a need to hold Qualifying Tiebreaker matches, the start of playoffs may be deferred to accommodate, but should be scheduled as soon as possible.
In BRPL, we use a playoff system that recognizes and rewards season-long performance while still allowing for the majority of our teams to compete with a high chance for dramatic comeback arcs, known as the Page system.
In the Page system, we’ll have 4 of our 6 teams qualify, and there will be 3 rounds (weeks) of play, with 4 matches total.
This system offers some recognition for strong regular season performances, while maintaining wide league engagement and dynamic paths to victory for all involved - without any free rides. Some key points that make for interesting and dramatic playoff runs:
Matches will be played out in the same manner as during the regular season, that is, our standard 4 round structure: Doubles Round, followed by two Singles Rounds, followed by a final Doubles Round. The only exception to the standard regular season match format is that, during the playoffs, there are no ties allowed; tiebreaker Doubles Rounds will be drawn as necessary to declare a winner before a match is considered finished.
We appreciate our Subs to no end, but, people who committed to play on a team for the season deserve the chance to compete for the title of Season Champion, and to play against other full teams in the league, and as such, teams are compelled to field their entire official roster of players during playoffs unless absolutely unavoidable, as well as during any playoff-adjacent matches, such as in the case of Qualifying Tiebreaker matches. The LC and Location will work to the best of their abilities and available options with the qualifying teams to find and schedule dates that work for all parties if the proposed schedule does not work, scheduling separate match dates (within reason) if need be in order to accommodate.
Ultimately, if absolutely unavoidable, or if something should come up at the last minute that prevents any official roster members from playing, Subs may be included (per the standard rules for Sub quantity and eligibility) at no penalty to the fielding team, so long as (1) the team needing a Sub made every possible effort working with the LC, Location Advisor(s), and opposing team’s Captains to reschedule the match, (2) any Sub is of equal or lower rank than the player they are filling in for, and (3) any sitting player is doing so for a legitimate reason (e.g. illness, injury, out of town, etc.). Should any one of those circumstances not be met, the team fielding Sub(s) will forfeit their +5 Bonus Points for the match.
If all teams involved (as well as the Location) agree, as with regular season matches, a playoff match may be rescheduled in the event that a player is suddenly unable to attend, to prioritize the full official roster getting the chance to play, but this may only be done if the reschedule date does not excessively delay or overcomplicate the conclusion of the season (as determined by the Board of Directors). Teams, via at least their Captains, are responsible for observing the schedule that is shared with the entire league through multiple channels far in advance, and determining whether or not there is a conflict with any of their team members for any of their scheduled matches (or potentially scheduled playoff matches). If the LC is not informed of any conflicts within 2 weeks of the schedule being distributed (or adjusted, should any adjustments be necessary mid-season), then there will be no conflicts assumed, and should something arise down the road, it will be treated as a last minute issue, which does not guarantee the ability for the league or the Location to accommodate a reschedule (though, as always, we will do our best).
Ties are not recorded during playoff matches; if any given matchup in the playoffs results in a tied score after the match is over, an additional Doubles round will be played with each team choosing 1 of the 2 machines to be played that round (e.g. both teams act as “Home” for one game and “Away” for the other). The actual Home team selects a game first, then the actual Away team selects their game. After both games have been entered into the scoresheet, the actual Away team (for the match in general) must select and enter their players for both games, after which the actual Home team responds with their player selections on both games. If the score is still tied after this bonus round, additional Doubles rounds are played until the tie is broken and a winner is determined — but the Home and Away roles swap with each successive bonus round. That is, in the next bonus round the actual Away team selects its game first, then the actual Home team selects theirs, and the actual Home team selects and enters its players for both games first, after which the actual Away team responds; the round after that swaps back, and so on, alternating which team goes first each round until the tie is broken.
Once the Finals match has concluded, the victor will be crowned Season Champion, and we’ll look forward to the next major event: the Season Wrap Party (ideally about 2 weeks later on a Tuesday night at our standard league time), where season-based shoutouts/awards/trophies will be given, a special league-wide tourney will be held, and many tasty pints and good laughs will be had!
Shortly thereafter, registrations will open for teams for the next season of BRPL!
The Board of Directors is the governing body of the Black Raven Pinball League. The Board has final say on all rulings and matters pertaining to the league as a whole, and is advised by the Player Committee.
The following is the current Board of Directors and their contact information.
As stated in the MNP documentation, the LC cannot serve as a team Captain while they are the LC.
Any eventuality that is not addressed in these (or those referenced) rules will be at the discretion of the LC. They can be contacted during any league night to help resolve or provide a ruling for any issue that may crop up, and may act as liaison between teams and the Board Members.
Gavin Phillips serves as a Board Member in his capacity as Location Advisor as he is the representative of Black Raven Brewing, where league matches are held, and thus any determinations that come up during or around BRPL which involve the brewery, its property, operations, name, etc. will be handled by him. The Location Advisor does not provide rulings or other operational duties within the league, outside of those related to their business at Black Raven Brewing.
| Name | Role | Phone | |
|---|---|---|---|
| Erik McClintock | League Commissioner | — | [email protected] |
| Gavin Phillips | Location Advisor | — | [email protected] |
The Player Committee (PC) is an advisory body designed to represent the interests of all registered teams in league-wide discussions and decisions, to provide input on proposed rule changes, and to promote even greater transparency and collaboration within the league as we continue to grow.
The PC shall consist of one appointed representative per registered team, to be appointed at the discretion of their individual teams. This representative:
The PC shall have the opportunity to:
The PC will convene as needed, with members able to join any physical meeting either in person or virtually (live). Meetings may be called by the LC, any member of the Board, or by a majority of the Player Committee members. A quorum of conducting business shall be a simple majority of current Committee members. Members are expected to respond to any league communications within 48 hours of receiving notice unless a different response period is explicitly stated or requested and approved; failure to respond within the allotted time will be recorded as an Abstention for the representative’s team. Abstentions do not count toward any total when determining majority or consensus.
Representatives serve for the duration of the season for which they were appointed, and must be reaffirmed (or replaced) for each season that their team registers. The LC reserves the right to request that a team appoint a new representative if the current representative is continuously unresponsive or otherwise fails to meet participation expectations.