Quick Guide

A bulleted, reminder-style view of the full official rules. Not meant to be exhaustive — see the full Rules page for details on any point mentioned here.

Looking for the complete picture? See the full Rules page.

  • Beer league at Black Raven Brewing (Woodinville): fun, social, team-based pinball
  • No IFPA points, no buy-ins, just pints and pinball!
  • Meets on Tuesdays for the duration of a given season
  • Expect two+ matches running at once most BRPL nights
  • Each team will have multiple Bye Weeks during a season; players are not scheduled to play every week
  • A season of BRPL runs for 11 weeks: 8 weeks for the regular season, 3 weeks for the playoffs
  • Regular season is a Single Round Robin structure (every team plays every other team once)
  • Playoffs use a Page System structure, accepting the top 4 qualifying teams to compete for the title of Season Champion
  • 4 rounds per match (R1 Doubles, R2 Singles, R3 Singles, R4 Doubles)
  • Away chooses machines and sets P1+P3 in R1 and P1 in R3; Home responds with players
  • Home chooses machines and sets P1 in R2 and P1+P3 in R4; Away responds with players
  • Aim to keep picks to 5–10 minutes between rounds; Captains are responsible for keeping things moving
  • Doubles: up to 5 points per game (each opponent beaten = +1 point, bonus +1 for highest team total)
  • Singles: Win = 3, Loss = 1; 4-0 if winner scored at least 2x the loser (loser gets 0)
  • Tied game scores: exact ties between opponents are settled immediately on the machine the tie occurred on (1 ball each, repeat until broken), then each tied player enters their tiebreaker score. Tiebreakers never change the original scores or who beat whom; they only decide the tied pairing (Doubles +1, Singles 3-1 with no chance to double). Tied Doubles team totals: all 4 play one tiebreaker game on that machine, higher combined score earns the Extra point. Rounds can't be submitted until ties are resolved.
  • Full match total potential: 36 from games + 5 bonus for full roster = 41 max
  • Standings: W-L-T record, then total season points as first tiebreaker, then official roster attendance as next tiebreaker, then the head-to-head result between the tied teams
    • Ties can happen during regular season matches; worth less than a Win, more than a Loss (note: tied MATCH results are allowed, individual tied GAME SCORES are not, and must be resolved before rounds can be submitted during a match)
    • Even if a team cannot mathematically win a match, they are encouraged to continue playing hard since total earned match points are the first tiebreaker for seeding/playoff qualifying beyond W-L-T record
  • Captains from both teams must verify that entered scores are accurate, and submit a status of either Confirmed or Disputed to conclude a match
  • Standings are tentatively updated once both Captains confirm, pending final review and approval from the League Commissioner
  • Allowed only if: a player is not otherwise playing in a game in the active round, a player’s team isn’t picking/responding, a player is not practicing on a picked machine for the upcoming round, and a player is not directly next to another machine that’s actively being played in a round by someone else
  • Use common sense and avoid interfering or match disruptions; warnings can become score penalties or further action
  • Our league rules follow IFPA/PAPA rules unless these docs override them; MNP rules are the default fallback beyond our ruleset
  • Disqualifications follow tourney standards (warning or record 0 points on first offense as applicable; repeat = further action by the LC), including (but not necessarily limited to):
    • Playing extra balls (plunge only for Skill Shot, then hands off)
    • Death Saves/Bang Backs
    • Plunging/playing another player’s ball
    • Harassing anyone or abusing machines
  • Coaching: teammates only; no touching the machine or player; don’t interfere with nearby matches; trapped-ball coaching limited to 60 seconds or less
  • Arrive by 5:30pm to verify machine states with the other team’s Captain(s) (any broken machines, etc.)
  • Keep the match moving forward, manage picks/responses, and enter scores in the match scoresheet
  • Act as TD with the other Captains in your match; call the LC if you can’t agree or determine a ruling
  • Coordinate your team and source valid Subs when needed before a match, verifying their ratings/eligibility, checking with the LC as/if necessary
  • Must meet player requirements; cannot be on any active BRPL roster
  • Max 2 Subs for a given team for a given match (50% of team), otherwise Forfeiture of the match
  • Subs during playoff matches will result in the fielding team forfeiting their +5 Bonus Points unless (1) there was no way to reasonably reschedule the match to afford each official roster member the chance to play, (2) the Sub(s) are equal to or lower ranked than the player they’re filling in for, and (3) the official roster member’s absence is legitimate and unavoidable (e.g. illness, injury, being out of town, etc.) — this ruling is not meant to allow players to intentionally swap in Subs for strategic reasons
  • Subs cannot cause the team to exceed roster composition limits
  • League Commissioner (LC): final rulings when/if Captains can’t agree
  • Board of Directors: composed of the League Commissioner and the Location Advisor, and is the final authority on all things league-related; advised by the Player Committee (one rep per team) for team input/votes as necessary

See Board of Directors → Contact for current LC and Location Advisor contact information.